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Emotion recognition with deep learning using GAMEEMO data set
(Wiley, 2020)
Emotion recognition is actively used in brain-computer interface, health care, security, e-commerce, education and entertainment applications to increase and control human-machine interaction. Therefore, emotions affect ...
Design of a touch sensation application including surface tension sample using a haptic device in engineering education
(Wiley, 2019)
This paper illustrates the effects of force feedback haptic applications as an educational material on the attitudes of students in engineering education. For this purpose, a simulation design has been carried out on a ...