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Emotion recognition with deep learning using GAMEEMO data set
(Wiley, 2020)
Emotion recognition is actively used in brain-computer interface, health care, security, e-commerce, education and entertainment applications to increase and control human-machine interaction. Therefore, emotions affect ...
Database for an emotion recognition system based on EEG signals and various computer games - GAMEEMO
(Elsevier Sci Ltd, 2020)
In this study, electroencephalography-based data for emotion recognition analysis are introduced. EEG signals were collected from 28 different subjects with a wearable and portable EEG device called the 14-channel EMOTIV ...