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Emotion recognition with deep learning using GAMEEMO data set
(Wiley, 2020)
Emotion recognition is actively used in brain-computer interface, health care, security, e-commerce, education and entertainment applications to increase and control human-machine interaction. Therefore, emotions affect ...
Comparison of deep learning approaches to predict COVID-19 infection
(Pergamon-Elsevier Science Ltd, 2020)
The SARS-CoV2 virus, which causes COVID-19 (coronavirus disease) has become a pandemic and has expanded all over the world. Because of increasing number of cases day by day, it takes time to interpret the laboratory findings ...
Convolutional capsnet: A novel artificial neural network approach to detect COVID-19 disease from X-ray images using capsule networks
(Pergamon-Elsevier Science Ltd, 2020)
Coronavirus is an epidemic that spreads very quickly. For this reason, it has very devastating effects in many areas worldwide. It is vital to detect COVID-19 diseases as quickly as possible to restrain the spread of the ...
Database for an emotion recognition system based on EEG signals and various computer games - GAMEEMO
(Elsevier Sci Ltd, 2020)
In this study, electroencephalography-based data for emotion recognition analysis are introduced. EEG signals were collected from 28 different subjects with a wearable and portable EEG device called the 14-channel EMOTIV ...